Bookshelf
經營管理
- ⭐ High Output Management / 葛洛夫給經理人的第一課
- ⭐ The Great CEO Within
- ⭐ Good to Great / 從 A 到 A+
- Different: Escaping the Competitive Herd / 哈佛最受歡迎的行銷課:建立商業概念的第一本書
- The Hard Thing About Hard Things / 什麼才是經營最難的事
- The Knack / 師父
- Peopleware: Productive Projects and Teams / 腦力密集產業的人才管理之道
- Build to Last / 基業長青
- How Google Works / Google 模式
- Creativity, Inc. / 創意電力公司
- Invent and Wander / 創造與漫想
- From Zero to One / 從零到一
- The Fifth Discipline / 第五項修煉
- The Art Of Innovation
- The Mythical Man-Month / 人月神話
- ⭐ Nintendo Magic: Winning the Videogame Wars
- No Rules Rules / 零規則
- Small Giants: Companies That Choose to Be Great Instead of Big / 小,是我故意的
思考
- ⭐ Thinking in Systems: A Primer / 系統思考
- ⭐ Hackers and Painters / 駭客與畫家
- ⭐ The Experience Economy / 體驗經濟時代
- The Information: A History, a Theory, a Flood / 資訊:一段歷史、一個理論、一股洪流
美感
- Aesthetic Intelligence / 哈佛商學院的美學課
- 慾望的教育
- 101 Things I Learned in Architecture School / 建築的法則
- Think Like an Artist: and Lead a More Creative, Productive Life
- 日本的八個審美意識
- 品味,從知識開始
- 音樂使人自由
設計
- ⭐ Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation / 設計思考改造世界
- ⭐ The Design of Everyday Things / 設計的心理學
- Living with Complexity / 好設計不簡單
- ⭐ Emotional Design: Why We Love (or Hate) Everyday Things / 情感@設計
- ⭐ About Face 3: The Essentials of Interaction Design
- Visual Thinking for Design
- Designer Maker User
- Universal Principles of Design / 設計的法則
- Information Architecture
- ⭐ Designing Interactions / 關鍵設計報告
- The Design Of Future Things
- Where Good Ideas Come From / 創意從何而來
- 100 Things Every Designer Needs to Know About People / 了解「人」,你才知道怎麼設計!
- Paul Rand: Conversations with Students / 設計是什麼:保羅·蘭德給年輕人的第一堂課
- 歐文字體1:基礎知識與活用方法
- 「!」的設計 / 「?」的設計
- The Elements of User Experience / 使用者經驗的要素
- The Visual Display of Quantitative Information
- A Pattern Language: Towns, Buildings, Construction
創造
- ⭐ Build Your Own X
- The Web Application Hacker's Handbook
- Design Patterns: Elements of Reusable Object-Oriented Software
- ⭐ Game Development with PICO-8
遊戲與玩
- ⭐ The Aesthetic of Play
- ⭐ How Games Move Us: Emotion by Design
- The Art of Game Design: A Book of Lenses / 遊戲設計的藝術
- Play: How it Shapes the Brain, Opens the Imagination, and Invigorates the Soul
- Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play
- Homo Ludens / 遊戲的人
- Play Matters
- Playing and Reality
自我進化
- ⭐ Justice: What’s the Right Thing to Do / 正義:一場思辨之旅
- ⭐ How to Win Friends and Influence People / 人性的弱點
- ⭐ The 7 Habits of Highly Effective People / 與成功有約
- Principles: Life and Work / 原則:工作和生活
- Getting More: How to Negotiate to Achieve Your Goals in the Real World / 華頓商學院最受歡迎的談判課
- Give and Take: A Revolutionary Approach to Success / 給予:華頓商學院最啟發人心的一堂課
- Peak: Secrets from the New Science of Expertise / 刻意練習
- ⭐ Essentialism - The Disciplined Pursuit of Less / 少,但是更好
- Deep Work / 深度工作力
說故事
- The Hero With a Thousand Faces / 千面英雄
- ⭐ The Writers Journey: Mythic Structure for Writers / 作家之路
- Story: Substance, Structure, Style, and the Principles of Screenwriting / 故事的解剖
- The Storytelling Animal: How Stories Make Us Human
心理學與社會學
- ⭐ Human: The Science Behind What Makes Us Unique / 大腦、演化、人
- Mind Hacks: Tips & Tools for Using Your Brain / 腦力駭客
- Flow: The Psychology of Optimal Experience / 心流
- An Anthropologist on Mars: Seven Paradoxical Tales / 火星上的人類學家
- The Art of Choosing
- The Selfish Gene / 自私的基因
- The Social Atoms / 隱藏的邏輯
- Developmental Cognitive Neuroscience: An Introduction
- 認知心理學:理論與實踐
- Six Degrees: The Science of a Connected Age / 6 個人的小世界
- Drive: The Surprising Truth About What Motivates Us / 動機,單純的力量
- Nudge: Improving Decisions About Health, Wealth, and Happiness / 推力
- Here Comes Everybody / 鄉民都來了
- Predictably Irrational / 誰說人是理性的
- The Upside of Irrationality / 不理性的力量
- Contagious: Why Things Catch On / 瘋潮行銷
經濟與財務
- ⭐ The Most Important Thing Illuminated: Uncommon Sense for the Thoughtful Investor / 投資最重要的事
- Die Kunst über Geld nachzudenken by André Kostolany / 一個投機者的告白
- Freakonomics / 蘋果橘子經濟學